Digital Technologies For STEM Classrooms

Digital Technologies For STEM Classrooms

  • Cool+
  • Primary
  • Secondary
  • Mathematics
  • Science
  • Technology
  • Digital Technologies
  • Economic
  • Design Thinking
  • Technology
  • ...

Course summary

This course will be most useful for proficient generalist teachers of middle (years 3 & 4) and upper (years 5 & 6) primary, and for STEM secondary teachers, specifically science and design and technology subjects.

The digital technologies covered in this course are also a great way for graduate and established teachers to expand their practice, and for teachers of English and the arts to explore new ways of presenting and engaging with texts and students structuring responses.

This course includes a range of tools, tips, lessons, and resources for using digital technologies to improve learning equality in the classroom, including ShowMe, Scratch, Tinkercad, Merge Cubes, and Machine Learning for Kids.

You will learn:

In this course, you will find out how digital technologies can be used to improve learning equality in the classroom.

  • What STEM & PBL look like within a classroom setting.
  • How to personalise, empower and motivate your students using STEM.
  • What are STEM/PBL mindsets and how to foster them in your classroom.
  • How to use common STEM technologies such as MergeCubes, Scratch & TinkerCad.
  • How to create your own unplugged STEM/PBL digital activities.

Course time:

This course will take you 2 hours to complete. Enjoy it in one session or spread it out over a few weeks. You will have ongoing access via your personal dashboard.

Accreditation:

This course is mapped to the Professional Standards for Teachers. It is accredited for teacher professional development hours in the following states and territories:

Proficient Teacher – all states and territories except ACT and NSW:

  • 3.3 Select and use relevant teaching strategies to develop knowledge, skills, problem-solving and critical and creative thinking.
  • 4.1 Establish and implement inclusive and positive interactions to engage and support all students in classroom activities.

This course is not currently accredited in the ACT (TQI) or NSW (NESA). However, it can be counted towards teacher identified learning hours (ACT) or NESA PD elective hours (NSW).

Item saved in resources

Save

Share

Course Content

Getting Started

Getting Started

01.
Introduction
02.
Why digital STEM technologies?
03.
Set some learning goals
Fostering Creativity through ShowMe

Fostering Creativity through ShowMe

04.
Fostering creativity through ShowMe
05.
Teacher's guide to ShowMe
06.
Creating mixed media images (Student guide to ShowMe)
07.
STEM applications for ShowMe- (Reflection)
Digital equality with Scratch

Digital equality with Scratch

08.
Digital equality with scratch
09.
Teacher's guide to Scratch
10.
Creating a sprite (Student guide to Scratch)
11.
STEM applications for Scratch(Reflection)
Growth mindset with Tinkercad

Growth mindset with Tinkercad

12.
Growth mindset with Tinkercad
13.
Teacher's guide to Tinkercad
14.
Creating a 3D shape (Student guide to Tinkercad)
15.
STEM applications for Tinkercad (Reflection)
Visual literacy and numeracy responses with Merge Cubes

Visual literacy and numeracy responses with Merge Cubes

16.
Visual literacy and numeracy responses with Merge Cubes
17.
Teacher's guide to Merge Cubes
18.
Creating visual responses (Student guide to Merge Cubes)
19.
STEM applications for Merge Cubes
Artificial intelligence with machine learning for kids

Artificial intelligence with machine learning for kids

20.
Artificial intelligence with Machine Learning for kids
21.
Teacher's guide to MLK
22.
Training an AI (Student Guide to MLK)
23.
STEM Applications for MLK
Reflection

Reflection

24.
Recap
25.
Taxonomy of learning
26.
Suggestions for collaboration
27.
Cool lesson plans
28.
Congratulations

Course instructors

Nick Pattison is a world-leading STEM educator with a focus on the primary years of education. He is currently pursuing his doctorate of education at the University of South Australia exploring the application of virtual reality environments to enhance learning in Maths, design thinking and Indigenous knowledge systems. He has extensive experience developing world-leading STEM education programs where community, industry and schools work together, which has resulted in several peer-review published papers, industry used products and the development of commercially viable intellectual property.

Lauren Sutherland is currently working in a STEM specialist teaching role, in Melbourne, Victoria. She is leading collaborations and co-presenting with international educators from as far away as Brazil, San Diego, Hawai’i, New York and New Zealand. Lauren values connecting with the local community, especially Indigenous groups. She has recently collaborated alongside local Indigenous groups to use Virtual Reality (VR) to represent an Indigenous Acknowledgement of Country and has used Augmented Reality (AR) to support students in forming a response to visualise their understanding of Indigenous knowledge and systems. Lauren also co-presented at the 2021 Deeper Learning Conference for High Tech High. In this session, she explored how students can use 3D modeling to create Indigenous place-based metaphors to represent growth mindset. Lauren aspires to help educators and other professionals embed STEM across the curriculum, alongside other specialist subjects and areas, especially in primary school settings.

Jarryd Bendall from Cool Australia is your course teacher. He comes from a long line of teachers, which is why he initially avoided this calling. After a myriad of roles in law, medicine, used car sales, and as the mascot for the Western Bulldogs AFL team, Jarryd eventually taught primary school for a number of years, before combining his love for writing and education at an Education Specialist role with Cool. This role sees him as a bridge between knowledgeable industry experts and classroom teachers, bringing excellence into the classroom and challenging the average curriculum with innovative and effective ideas.

Frequently Asked Questions

How long will this take to complete?

This course will take you 2 hours to complete. Enjoy it in one session or spread it out over a few weeks. You will have ongoing access via your personal dashboard.

Will I get proof of completion?

You will get a Cool.org certificate when you finish, which you can access any time via your personal dashboard, it will also be sent to you by email.

Is this course accredited?

This course is mapped to the Professional Standards for Teachers. It is accredited for teacher professional development hours in the following states and territories:

Proficient Teacher – all states and territories except ACT and NSW:

  • 3.3 Select and use relevant teaching strategies to develop knowledge, skills, problem solving and critical and creative thinking.
  • 4.1 Establish and implement inclusive and positive interactions to engage and support all students in classroom activities.

This course is not currently accredited in the ACT by TQI. You can however upload this professional development hours yourself as part of teacher identified learning hours.

What are the curriculum links?

  • English, Mathematics, Science, Design and Technology
  • General capabilities: Critical and Creative Thinking
Item saved in resources

Save

Share