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How to Use Digital Tools for Effective STEM Learning

Cool+PrimarySecondaryMathematicsScienceTechnologyDigital TechnologiesEconomicDesign ThinkingTechnology

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Course Summary

You will learn:

Course time:

Accreditation:

Course Content

Getting Started

Getting Started

01.

Introduction

02.

Why digital STEM technologies?

03.

Set some learning goals

Fostering Creativity through ShowMe

Fostering Creativity through ShowMe

04.

Fostering creativity through ShowMe

05.

Teacher's guide to ShowMe

06.

Creating mixed media images (Student guide to ShowMe)

07.

STEM applications for ShowMe- (Reflection)

Digital equality with Scratch

Digital equality with Scratch

08.

Digital equality with scratch

09.

Teacher's guide to Scratch

10.

Creating a sprite (Student guide to Scratch)

11.

STEM applications for Scratch(Reflection)

Growth mindset with Tinkercad

Growth mindset with Tinkercad

12.

Growth mindset with Tinkercad

13.

Teacher's guide to Tinkercad

14.

Creating a 3D shape (Student guide to Tinkercad)

15.

STEM applications for Tinkercad (Reflection)

Visual literacy and numeracy responses with Merge Cubes

Visual literacy and numeracy responses with Merge Cubes

16.

Visual literacy and numeracy responses with Merge Cubes

17.

Teacher's guide to Merge Cubes

18.

Creating visual responses (Student guide to Merge Cubes)

19.

STEM applications for Merge Cubes

Artificial intelligence with machine learning for kids

Artificial intelligence with machine learning for kids

20.

Artificial intelligence with Machine Learning for kids

21.

Teacher's guide to MLK

22.

Training an AI (Student Guide to MLK)

23.

STEM Applications for MLK

Reflection

Reflection

24.

Recap

25.

Taxonomy of learning

26.

Suggestions for collaboration

27.

Cool lesson plans

28.

Congratulations

Course Writers

Instructor 1

Nick Pattison is a world-leading STEM educator with a focus on the primary years of education. He is currently pursuing his doctorate of education at the University of South Australia exploring the application of virtual reality environments to enhance learning in Maths, design thinking and Indigenous knowledge systems. He has extensive experience developing world-leading STEM education programs where community, industry and schools work together, which has resulted in several peer-review published papers, industry used products and the development of commercially viable intellectual property.

Instructor 2

Lauren Sutherland is currently working in a STEM specialist teaching role, in Melbourne, Victoria. She is leading collaborations and co-presenting with international educators from as far away as Brazil, San Diego, Hawai’i, New York and New Zealand. Lauren values connecting with the local community, especially Indigenous groups. She has recently collaborated alongside local Indigenous groups to use Virtual Reality (VR) to represent an Indigenous Acknowledgement of Country and has used Augmented Reality (AR) to support students in forming a response to visualise their understanding of Indigenous knowledge and systems. Lauren also co-presented at the 2021 Deeper Learning Conference for High Tech High. In this session, she explored how students can use 3D modeling to create Indigenous place-based metaphors to represent growth mindset. Lauren aspires to help educators and other professionals embed STEM across the curriculum, alongside other specialist subjects and areas, especially in primary school settings.

Frequently Asked Questions