Get Cool+
Feature Image

STEAM - Rangoli Designs

Lesson1 of 2 in this unit
Cool+PrimaryYear 3 - 4MathematicsThe ArtsEnvironmentalSustainabilityEconomicDesign ThinkingSystems Thinking

Go to

Summary

Learning intentions:

Students will...

Success criteria:

Students can...

Lesson details

Curriculum mapping

We encourage you to teach STEAM both through and between disciplines (transdisciplinary).

This lesson could be used across various strands of the curriculum, including Design and Technologies, Maths and Visual Arts. Consider focusing on a curriculum strand that will complement other areas of learning you and your students are working on.

Syllabus outcomes: VAS2.1, VAS2.2, VAS2.3, VAS2.4, MA2‑1WM, MA2‑2WM, MA2‑3WM, MA2-15MG

General capabilities: Literacy, Numeracy, Intercultural Understanding, Critical and Creative Thinking.

Cross-curriculum priority: Sustainability

Relevant parts of Year 3 Mathematics Achievement Standards: Students extend and use single-digit addition and related subtraction facts and apply additive strategies to model and solve problems involving two- and three-digit numbers. Students represent unit fractions and their multiples in different ways. Students use familiar metric units when estimating, comparing and measuring the attributes of objects and events.

Relevant parts of Year 4 Mathematics Achievement Standards: Students recognise equivalent fractions and make connections between fraction and decimal notations. Students count and represent fractions on a number line. They represent and approximate shapes and objects in the environment.

Relevant parts of Year 3 and 4 Visual Arts Achievement Standards: Students describe the use of visual conventions, visual arts processes and materials in artworks they create and/or experience. They describe where, why and/or how visual artists create and/or display artworks across cultures, times, places and/or other contexts. Students use visual conventions, visual arts processes and materials to create artworks that communicate ideas, perspectives and/or meaning.

Relevant parts of Year 3 and 4 Design and Technologies Achievement Standards: They communicate design ideas using models and drawings including annotations and symbols. Students plan and sequence steps and use technologies and techniques to safely produce designed solutions.

Unit of work: Learning Through Art & Craft – Primary

Time required: 120 mins

Level of teacher scaffolding: Medium – students will likely require support to develop the techniques needed to draw lines and fill spaces with sand.

Resources required

  • Bangles (various sizes to share)
  • Coloured sand and Natural sand (watch this clip to see how to create coloured sand using natural sand and powdered paint)
  • Combs (various, for students to share), forks, cotton buds, teaspoons and matchsticks (one per student)
  • Device capable of displaying video
  • Device capable of photographing student designs
  • Glitter shakers (around one per three students)
  • Portable digital devices (at least one per pair)
  • Student Worksheet (one per student)

Skills

This lesson is designed to build students’ competencies in the following skills:

  • Collaboration
  • Communication
  • Creativity
  • Critical thinking
  • Cultural understanding
  • Empathy
  • Social skills

Additional info

STEAM Education:

Over recent years, the importance of STEM has been heavily promoted and discussed within fields of education. This has been within the context of ensuring that the next generation of students are provided with relevant knowledge and skills for the 21st century. STEM acknowledges the importance of the interrelated nature of science, technology, engineering and mathematics and the prominence of these skills in a world of continuous technological advancement.

What was missing from this original acronym, however, was an acknowledgement of the vital importance of artistic and creative thinking. The ability to think outside the box to develop artistic and creative solutions. 

The relevance of art is integral to success in all of the original STEM areas, and so STEAM education is now moving to the forefront. Significant figures in science and technological advancement (notably Leonardo DaVinci, Albert Einstein and Steve Jobs) valued and applied the contribution of artistic skill into their work and art, design and creativity is also pivotal to success in industries such as marketing, advertising and promotion.

This is an original Cool+ lesson.

Lesson Guides and Printables

Lesson Plan

Sample Worksheet

Student Worksheet

Sample Worksheet

Teacher Content Info

Sample Worksheet

Lesson Details

In this lesson

Lesson Summary
Lesson Guides and PrintablesLesson Details
FlagsFlags

Cool Australia acknowledges the traditional custodians of the land on which we live, learn and work, and pays respect to their Elders past and present, and to all Aboriginal and Torres Strait Islander peoples. Cool celebrates the world's oldest living culture and acknowledges that sovereignty was never ceded.

Cool.org
PO Box 1062, Windsor,
Melbourne/Naarm, 3181

Australia Flag
Cool.org operates across Australia, in metro, regional and rural areas.
Cool+ on Instagram - opens in new tabCool+ on Facebook - opens in new tabCool+ on LinkedIn - opens in new tab

Want to find out more?
Drop us a line to find out more:

Donate to Cool!
Help us keep improving our resources.

Donate
About Us
About us
Impact
Contact us
Partners
Donate
Governance
Events
Privacy Policy
Terms and Conditions
Hope Framework
Act Framework
Upgrade to Cool+
Free Teaching Resources
Free Professional Learning
Secondary STEM Professional Learning Plan
Primary STEM Professional Learning Plan
Learning Design Methodology
Subjects
Aboriginal and Torres Strait Islander Histories and Cultures
Biology
English
Geography
Health and Physical Education
History
Humanities and Social Sciences
Learning Through Literature
Learning Through Film
Mathematics
Science
The Arts
Technology
Educators
Early Learning
Primary
Secondary
Parents
Casual Relief Teachers
Years
Foundation
Year 1
Year 2
Year 3
Year 4
Year 5
Year 6
Year 7
Year 8
Year 9
Year 10
Topics
Environmental
Social
Economic
Mental Health
Outdoor learning
Online safety
Biodiversity
Climate Change
Conservation
Energy
Oceans
Recycling
Sustainability
Water
Human Rights
Mindfulness and Meditation
Physical Health
Design Thinking
Financial Literacy
Renewable Energy
Projects
2040 Film
Amy’s Balancing Act
Australian Native Animals
Beyond the Bushfires
Blue: The Film
Blueback Film
Bluey-inspired Resources
Caring for Country
Clean Up Australia Day
Climate Literacy Resources
Cool Burning
Digital Inclusion
Digital Licence+ Education Resources
Disaster Resilience
Diversity and Inclusion
Earth Hour
Embrace Kids
eSafety for Kids
Fast Fashion
Healthy and Safe Relationships Resources
Jump Rope for Heart
LifeChanger
Love Food? Love Bees!
Meaningful Moments
MobileMuster Schools Competition
NAIDOC Week
National Reconciliation Week
National Recycling Week
Net-zero Jobs
Phonics Resources
Poverty and Inequality
Regenerating Australia
Resilient Australia
Science Week Education Resources
School Holiday Resources
Schools Tree Day Resources
Some Happy Day Education Resources
STEM and STEAM Resources
Stop The Coward Punch
SugarByHalf Nutrition Resources
Tackling Racism Through Sport
Take 3 For The Sea
The Final Quarter
The Last Daughter
The Life You Can Save
The Olympic Games Resources
The War on Waste
Trailblazers Education Resources
Toyota Dream Car
Social Emotional Learning Teaching Strategies
Behaviour and Classroom Management Teaching Strategies
Harmony Day Teaching Resources
Literacy Teaching Resources
Deep Time History Resources
Teacher Wellbeing
Superstars of STEM
International Women's Day
Self-Esteem and Confidence
World Mental Health Day
Earth Day Teaching Resources
Neuroscience in Education
Media Literacy and Critical Thinking Teaching Resources