In this lesson, students investigate what animals you might find on a farm. They begin by thinking about what all animals need to survive, and then explore what animals you might find on a farm, working to sort these animals into a range of different categories. Students then think about what farm animals need to survive and how a farm needs to provide all these things. They work independently or in pairs to create a dream farm based on a set of instructions that helps them create a farm where the animals have all the things they need to survive. Students share their dream farms through a gallery walk format.
- understand what animals need to survive
- understand that farmers need to provide animals with food, water and shelter
- list a range of animals
- illustrate how animals rely on their environment to survive
- participate in group discussions and activities
- create an annotated map
Lesson guides and printables
Australian curriculum content descriptions:
Year 3 Science:
- Living things can be grouped on the basis of observable features and can be distinguished from non-living things (ACSSU044)
- Represent and communicate observations, ideas and findings using formal and informal representations (ACSIS060)
Year 4 Science:
- Living things depend on each other and the environment to survive (ACSSU073)
- Represent and communicate observations, ideas and findings using formal and informal representations (ACSIS071)
Years 3 & 4 Design and Technologies:
- Investigate food and fibre production and food technologies used in modern and traditional societies (ACTDEK012)
General capabilities: Critical and creative thinking.
Cross-curriculum priority: Sustainability OI.2.
Relevant parts of Year 3 Science achievement standards: Students group living things based on observable features and use diagrams and other representations to communicate their ideas.
Relevant parts of Year 4 Science achievement standards: Students describe relationships that assist the survival of living things and use formal and informal ways to communicate their observations and findings.
Relevant parts of Year 3 & 4 Design and Technologies achievement standards: Students explain how products, services and environments are designed to best meet needs of communities and their environments.
Time required: 60 mins.
Level of teacher scaffolding: Medium – facilitate class discussion and sorting activity, guide students through design of dream farms.
This lesson is designed to build students’ competencies in the following skills:
- Critical thinking
- Problem solving
This lesson has been developed in partnership with The Royal Agricultural Society of Victoria. For over 160 years, The Royal Agricultural Society of Victoria (RASV) has been running the Royal Melbourne Show which, like other agricultural shows around the country, works to build the community’s knowledge and understanding of the vital role agriculture plays in our everyday lives.