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This is a STEAM lesson, which adds the Arts to STEM (Science, Technology, Engineering, and Mathematics). This lesson forms part of the Empathise phase of a Design Thinking unit focusing on robotics but can also be implemented as a stand-alone session. In this lesson, students learn about the history and use of robots and robotics. They then explore a robotic device, developing their understanding of how to manipulate it by experimenting with associated software.
Students will:
Students can: