Learning Robotics - Define & Ideate a Robotics Project

Learning Robotics - Define & Ideate a Robotics Project

Lesson 4 of 6 in this unit

  • Cool+
  • Primary
  • Year 5 - 6
  • English
  • Mathematics
  • Technology
  • Design and Technologies
  • Economic
  • Design Thinking
  • Systems Thinking
  • Technology
  • ...

Lesson summary

This is a STEAM lesson, which adds the Arts to STEM (Science, Technology, Engineering, and Mathematics). In this lesson, students sort and analyse findings from a range of sources including surveys and interviews of peers, teachers and stakeholders in their school community. They then begin to develop ideas for their robotics project based on these findings.

Learning intentions:

Students will...

  • Students are able to develop ideas based on insights from their research.

Success criteria:

Students can...

  • organise information found during end-user/community research tasks
  • identify insights into knowledge, skills and feelings about robotics
  • develop ideas to further engage end-users in robotics based on insights.

Lesson guides and printables

Lesson Plan
Student Worksheet
Teacher Content Info

Curriculum links

Select your curriculum from the options below.

Lesson details

Curriculum mapping

Australian curriculum content descriptions: 

This lesson can be used across multiple curriculum strands in addition to the Maths that have been listed below. In particular, this lesson could also provide opportunities for Digital Technologies and English.

Year 5 Mathematics:

  • Plan and conduct statistical investigations by posing questions or identifying a problem and collecting relevant data; choose appropriate displays and interpret the data; communicate findings within the context of the investigation (AC9M5ST03)
  • Acquire, validate and represent data for nominal and ordinal categorical and discrete numerical variables, to address a question of interest or purpose using software including spreadsheets; discuss and report on data distributions in terms of highest frequency (mode) and shape, in the context of the data (AC9M5ST01)

Year 6 Mathematics:

  • Interpret and compare data sets for ordinal and nominal categorical, discrete and continuous numerical variables using comparative displays or visualisations and digital tools; compare distributions in terms of mode, range and shape (AC9M6ST01)
  • Identify statistically informed arguments presented in traditional and digital media; discuss and critique methods, data representations and conclusions (AC9M6ST02)

Syllabus outcomes: MA3‑1WM, MA3‑3WM, MA3-18SPEN3-1A, EN3-2A, EN3-8D

General capabilities: LiteracyNumeracyInformation and Communication Technology (ICT) CapabilityCritical and Creative ThinkingPersonal and Social Capability.

Cross-curriculum priority: Sustainability.

Relevant parts of Year 5 Mathematics Achievement Standards: Students pose questions to gather data, and construct data displays appropriate for the data.

Relevant parts of Year 6 Mathematics Achievement Standards: Students compare observed and expected frequencies. They interpret and compare a variety of data displays including those displays for two categorical variables. They interpret secondary data displayed in the media.

Time required: 120 mins

Level of teacher scaffolding: Medium – some students may require support to sort and analyse their findings.

Resources required

  • device capable of displaying video to class
  • Student Worksheet (one copy per student)
  • Sphero SPRK+ (or alternative programmable robot), minimum one per 3 students
  • device capable of running Sphero Edu App, e.g. iPad, iPod Touch (or required software for your robot), one for each robot
  • variety of reusable construction materials and additional equipment to create contexts/challenges for robots (e.g. Duplo, blocks, rulers, tennis balls, small hoops, etc.)
  • large poster sheets (one for each community group surveyed)
  • Blu-Tack
  • sticky notes

Skills

  • collaboration
  • communication
  • community engagement
  • creativity
  • critical thinking
  • digital literacy
  • enterprise
  • problem solving
  • social skills.

Additional info

This is an original Cool+ lesson.

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