Earth Hour - Game Design for Climate Awareness

Earth Hour - Game Design for Climate Awareness

Lesson 10 of 11 in this unit

  • Secondary
  • Year 9 - 10
  • Technology
  • Design and Technologies
  • Environmental
  • Climate Change
  • Economic
  • Design Thinking
  • ...

Lesson summary

Students will enjoyably engage with Earth Hour by collaborating with peers to design a game encouraging players to learn about climate change and practical actions.

Learning intentions:

Students will...

  • understand the significance of Earth Hour and the basics of climate change
  • communicate environmental issues creatively through game design.

Success criteria:

Students can...

  • explain the importance of Earth Hour
  • design an engaging and educational game that effectively informs players.

Lesson guides and printables

Lesson Plan
Student Worksheet
Teacher Content Info

Curriculum links

Select your curriculum from the options below.

Lesson details

Skills

This lesson is designed to build students’ competencies in the following skills:

  • creative thinking
  • critical thinking
  • collaboration
  • communication
  • digital literacy
  • problem solving
  • prototyping

Curriculum Mapping

Australian Curriculum (v9.0) content description:

Year 9 and 10, Design and Technologies

  • apply innovation and enterprise skills to generate, test, iterate and communicate design ideas, processes and solutions including using digital tools (AC9TDE10P02).

Relevant parts of Year 9 and 10 achievement standards: Students create, adapt and refine design ideas, processes and solutions and justify their decisions against developed design criteria that include sustainability. They communicate design ideas, processes and solutions to a range of audiences including using digital tools. 

NSW Syllabus outcomes:

  • uses appropriate techniques when communicating design ideas and solutions to a range of audiences (DT5-7).

General capabilities: Critical and Creative ThinkingDigital LiteracyLiteracyPersonal and Social Capability  

Cross-curriculum priority: Sustainability

Level of teacher scaffolding: Medium - assist students in developing their chosen game format

UN Sustainable Development Goals

UN SDG 13: Take urgent action to combat climate change and its impacts

  • Target 13.3: Improve education, awareness-raising and human and institutional capacity on climate change mitigation, adaptation, impact reduction and early warning.

Resources Required

  • Computers or tablets (for digital games)
  • Device capable of displaying audiovisual material
  • Poster boards, markers and other craft supplies (for board and card games)
  • Student worksheet (one per student)

Additional Info

Earth Hour is a WWF-Australia initiative and the world’s largest community-driven climate change campaign. At the centre of Earth Hour is switching off lights to show a commitment to action. Thousands of educators use Earth Hour’s education program to enrich their curriculum and provide pathways for young people to create change in their world. For the most up-to-date Earth Hour dates, times, and events, check here.

Related Professional Learning

Using The Cool.org Hope Framework In The Classroom - Secondary

Quick Summary: This course will provide strategies and tactics for adopting a hopeful mindset when exposing students to upsetting issues when exploring real-world topics in the classroom.

Using The Cool.org Act Framework In The Classroom - Secondary

Quick Summary: This course will help you empower students to take action on issues that are important to them by offering a variety of strategies and tactics to facilitate meaningful action.

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  • Year 9 - 10
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